![]() Once the carriers have hold of the package we cannot be responsible for delivered items that have been lost or stolen. If your package gets lost in transit we will do everything we possibly can to assist you. We cannot be held responsible for packages once proof of delivery is generated. Please note that the availability of tracking information depends on the destination country. You may be able to track your order within 24-48 hours after it has been processed and you have received your tracking to your e-mail address or phone number. Rest of the world: please allow 5-15 business days for your order to arrive, calculated from the day it has been processed. *due to stock availability North America: please allow 7-10 business days for your order to arrive, calculated from the day it has been processed. *due to stock availabilityĪustralia: please allow 10-15 business days for your order to arrive, calculated from the day it has been processed. *due to stock availability The shipping cost is based on the destination, weight, and volume of the parcel and will be calculated automatically at checkout.Įurope: please allow 4-8 business days for your order to arrive, calculated from the day it has been processed. Your order will be delivered to the shipping address, local post office or nearest pick-up point. Your order will be delivered to the shipping address or your local post office.įor European and international orders we use GLS, FedEx or DHL Express. Price does not include taxes or customs.Īustralia, New Zealand, China, Hong Kong, Japan, and Koreaįor domestic shipping we mainly use Posti. Exact shipping is calculated at checkout. Any additional taxes or customs fees might be added.Ĭost varies depending on the weight and volume of the items. Exact shipping is calculated at checkout.Ĭost varies depending on the weight and volume of the items. Here is a list of countries we currently ship to:Īndorra, Australia, Austria, Belgium, Bulgaria, Canada, China, Croatia, Czech Republic, Denmark, Estonia, Finland, Åland, France, Germany, Gibraltar, Greece, Hong Kong, Hungary, Iceland, Italy, Ireland, Japan, Korea, Latvia, Lithuania, Luxembourg, Malta, Monaco, Montenegro, Netherlands, New Zealand, Norway, Portugal, Poland, Romania, Sweden, Serbia, Slovakia, Slovenia, Spain, Switzerland, United Kingdom, and United States.Ĭost varies depending on the weight and volume of the items. If you can’t find your country on the list below, please email us at hello to get a shipping quote to your destination. You can select your shipping destination at checkout. Those who can remember how adventure games are supposed to be played will find it to be a rare treat, however.We ship worldwide and add more shipping destinations continuously. Lume isn’t going to be a game for everyone and will seem downright slow in the eyes of the YouTube generation. We also have to admit though that, while we certainly swore at it on plenty of occasions, we also had a lot of fun playing it. It’s almost faultless in accomplishing what it sets out to achieve – to create a visually arresting and immediately accessible adventure game that all ages can enjoy – and it’s frankly refreshing to see a game that isn’t all about terrorists or space travel. ![]() ![]() With that said though, gamers who are willing to let their brows furrow or who rightly recognise that adventure games are supposed to be puzzling will find a lot to love in Lume. If you’re immediately put off by musical locks or map puzzles, Lume is a title you’d be best off avoiding. ![]() The majority of the puzzles are structured as one-off, trope-ish minigames too, rather than being built into the setting with the grace that you’d expect from a game that looks this pretty. Even Lume’s main menu is more beautiful than most big-budget shooters. It’s a technique we haven’t seen since the oft-overlooked The Neverhood and, while difficult to produce, it's incredibly charming. Painstakingly assembled and filmed, these environments are then imported to the game and characters are overlaid on top. Lume’s world might be tiny even by the most forgiving standards, but that’s because it’s all been built in the real world out of real-world paper. State of Play is one such developer and Lume is one such labour of love – a fact that's clear as soon as you get a look at the papercraft aesthetic. Still, we don’t think that’s a bad thing it means adventure game developers are in it for the craft and the love, rather than to turn a quick buck by churning out low-quality, multiplatform shooters. Reports of the death of adventure games may have been greatly exaggerated, but there’s no denying that the genre has shrunk in recent years.
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